2012年 3月

UWF 2012 Rules

2012-03-15 00:00:00

 

 
Date: Aug.26SUN)
10:00 Meet & Greet at Tokyo Bay Hotel TokyuCompetitors12:00 Comtetition Begins19:00 Close
Place: Tokyo Bay Hotel Tokyu 
Admission fee:
Advance Ticket  4,000 JP-YEN2drinkDay Ticket  5,000 JP-YEN2drink   
Organizer: All Nippon Flair Bartenders' Association    Support:
SuntoryLiquorsLimitedSuntoryBeer&SpiritsLimitedBar&FlairToolsNaranja
Entry qualification: WFA or FBA member in the world    Entry fee: 5,000 JP-YEN            PRIZE:
Champion 200,000 JP-YEN 2nd      150,000 JP-YEN 3rd        70,000 JP-YEN 4th        30,000 JP-YEN 5th        20,000 JP-YEN 6th        10,000 JP-YEN
Rules
WORKING EXHIBITION FLAIR
Each bartender will have FIVE minutes to make TWO drinks on Semi Final round.(Each bartender will have SEVEN minutes to make TWO drinks on Final round)

The drinks have to be made in the following order1. Working Flair Drink2. Exhibition Flair Drink

The bartenders will be judged on the following criteria judged by industry professionals who will know exactly what to look for.

DifficultyCreativitySmoothnessVarietyBalanceShowmanshipMusic InteractionComposure
 

Drink #1 (WORKING FLAIR DRINK)
Rising Japan
Procedure
Glass
1/2oz1/2oz 1/2ozSplash
Skyy VodkaRienYZ LiqueurSweet & Sour Mix
Shake over ice and Strain
Cocktail Glass
Garnish
Red Cherry
SKYY Vodka, Rien & YZ Liqueur must be set to at lease 1/2 full.

                This Drink will be judged based on the competitors Working Flair.
                Bartenders may only use SPILL-STOP #285-50 pour spouts in the making of this drink.
 

Drink #2 (EXHIBITION FLAIR DRINK)
(YourOriginal Cocktail with YZ Liqueur)
Procedure
Glass
Ingredients are free.The next bottles prepare for the competition place.Skyy VodkaRienYZ Liqueur
Free
Free
Garnish
Free
This Drink will be judged based on the competitors Exhibition Flair.The next glass wares are prepared at the competition place.-American Collins414ml #15244-Highball266ml #15236-Vina Martini237ml #7512

 

All bottles used in making of Drink#2 must be set to at least 1/2oz.
Don't use the sticky Liquid like a syrup.  
 
Competitors should declare the number of the necessary bottle.
 
Competitor should prepare the bottle except bottle of Skyy Vodka, Rien, YZ Liqueur.
Then competitor have to get rid of the label, and also can use the sticker on it.
 
Bartenders may use SPILL-STOP #285-50 pour spouts or plastic pourer in the making of this drink.
The next tools are prepared at the competition place.
 
Juice Container(Orange Juice)
 
SPILL-STOP #285-50 pour spouts
 
Plastic pourer
 
Ice Scoop(Tin)
 
Long Straw
 
Stick Straw
It is possible that it prepares for the ice scoop by an individual.
 
 
1)
Any violation of any of said rules or guidelines may result in expulsion from competition.
2)
Flairing will be permitted & performed in designated areas only. Any bartenders that are found flairing outside of said areas will be subject to disqualification.
3)
Appropriate attire is required. Represent our sport well and dress with style.
4)
Music must be in CD Audio format and in its own case, properly labeled with your name and track number. It is recommended that you bring more than one copy with you in case it is damaged or not readable. Event staff is not responsible for damaged or unreadable music. MP3 is not recommended.
5)
Liquor bottles, tins and spouts will be provided, but competitors may supply their own as long as they meet with competition guidelines. Competitors may use as many bottles they want, however we will only provide up to three of each bottle needed for their round.
If the competitor wishes to use more than three of any bottle, they must provide the
extras on their own. Competitors will fill their own bottles with liquor before their round.
Bottles will be inspected prior to getting on stage to make sure they are filled to the
proper levels and have not been tampered with. If bottles are not at correct levels,
competitors will be required to fill them. It is the competitor's responsibility to make sure their bottles are set and dry before they go on stage.
6)
Competitors may use any pour spout they wish as long as they are free pouring and not altered in any way.
7)
Competitors will be given a 3-2-1-GO countdown to begin their round, and will be given remaining times read off throughout the round with a countdown from ten seconds to end the round. Once time has finished, technical scoring will finish, and you will no longer gain points, however your presence and composure scores can still be affected.
We ask that you handle yourself as a professional in all of our events. Failure to comply while on the stage whether your round is over or not can hurt your score.
8)
No fire tricks of any kind will be permitted.
 
 
Flair(200 points – 50 points per sub section)
                Variety – To score well in this section we want to see competitor’s flair everything they touch.  If you pick up your juice and just pour with for example we will see that as a missed opportunity to flair.  We will also be looking for a wide variety of moves.  A flash (when all objects are in the air at the same time), Grabs, pours, bumps, taps, rolls, stalls etc.
                Creativity - It is impossible for judges to know where every single move comes from and who made up which move, but our professional judges have a wide knowledge of flair and will be able to see if someone is copying or has taken moves from someone else.  To score highly we want to see your own style, moves and creations throughout your routine.  This is not just about the moves, it also takes into consideration the presentation of your routine, your music and how well or creative you are when you perform!
                Difficulty - Just because you flair more objects at the same time, it doesn’t necessarily mean that you are more difficult.  A bump, tap and roll combination with a bottle and tin can be more difficult than some 4 bottle moves.  Judges will be looking for difficult moves and skillful sequences.  Linking together a lot of bumps/rolls/taps/reverse catches for example can help you score points.
                Smoothness - Did you have a set routine, or where you just making it up as you go along?  If you drop did you recover well or did you let it affect your performance.  We want to see a routine, which is well balanced.  We also want to see a smooth flairing style.  We don’t want to see you stopping to adjust grabs, or not putting your moves together well.
Entertainment(100 points – 25 points per sub section)
                Balance – Is your routine weighted correctly? The judges will be looking for a well thought out performance and not something that has not been planned. We want to see the routine build into a great finish.
                Showmanship - Flair is all about entertaining people.  You are putting on a show for the people that are in the venue, so we want to see you interact with them.  This doesn’t mean that you must wear a costume, just try and think what you want to see from a performance.  One tip: A smile can make a big difference.
                Music Interaction - Very straightforward!  How well are you flairing in time with your music?  The judges will be looking to see if you stop when the music stops/breaks, or do you flair with the beat of the tune.  Are you interacting with the words of the song, or are you literally dancing with the music while you are flairing?  Your routine should be choreographed from beginning to end.
                Composure – Are you calm and relaxed on stage? Do you land all moves with confidence; do you recover well from any drops or mistakes? To score well here you must possess these abilities.
Deductions
                Drop (3 points) - A drop is when the object you are flairing with is out of your control and falls to the floor or onto the bar.  We will not count drops with a beverage napkins, straw, garnish or ice.  Also if you are flairing 3 bottles for example and you drop two of them, then that will be counted as two drops.  If you drop a bottle and it spills you will only be penalized for the drop, you will not be deducted for the spill as well.  If you knock the bar and two tins fall off of the station you will be counted for two drops here as it is the fault of the bartender.  If you are flairing 3 tins and one bottle and you drop all 3 tins which are all together and inside each other then this is only 1 drop, but if they are separated and you drop them then it is 3 drops.
                Spill (2 points) - We will have two judges counting spills and then we will take the average from their results.  A spill will be down to the judges’ discretion.
                Break (10 points) - Whenever a glass object is smashed, either in mid air or on the floor.
                Misc (5 points) - Missing ingredient, wrong ingredient or wrong procedure.We will be looking for beverage napkins, straw, garnish, plenty of ice, whether you used the correct procedure when making the required drinks and finally if you put in the required ingredients for the cocktail.
                Missing Drink (40 points) - Quite simply, if you don’t have the two drinks on the bar by the end of your routine, then it is considered as missing.  If you have a glass on the bar top with ice but with no alcohol or mixer etc then that is a missing drink.  If a drink is considered as missing you will not get deducted for the missing ingredients as well.

 
  

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2012-03-11 00:00:00

ANFA FLAIR DREAM SPRING 2012 PRO
(2012年3月 4日 池袋 COLORSOL 

 

Rank
No.
FLAIR NAME
NAME
AREA
STORE
POINTS
1
9
クエルボ
河田 智也
東京
COLORSOL
105.0
2
4
マサ
東宮 正幸
東京
フィンガーズ・クロスト
74.5
3
5
ケイゴ
渡邉 啓吾
新潟
ウォーター・バー・ライフ
68.0
 

ANFA FLAIR DREAM SPRING 2012 ROOKIE
(2012年3月 4日 池袋 COLORSOL 

 

Rank
No.
FLAIR NAME
NAME
AREA
STORE
POINTS
1
2
トキ
中村 昭太
東京
COLORSOL
37.0
2
 1
アンディ
竹田 光
東京
T.G.I FRIDAY'S 上野中央通り店
31.0